Notas del parche 6.81

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Notas del parche 6.81

Notapor Aliaksander23 » Lun, 31 Mar 2014, 11:44

He encontrado esta información por twitter. No os puedo garantizar que sea 100% fiable, pero no me parece nada descabellado, así que podría ser el adelanto del nuevo parche de nuestro querido Dota 2. ¿Qué opináis de los posibles cambios?

6.81 Patch notes


General:

- Ancient creeps no longer aggro lane creeps
- Game starts at nighttime and goes into daytime at 0:00.

Heroes:

Ancient Apparition
- Chilling touch AS reduction increased from 15% to 18%

Beastmaster
- Base HP regen increased from 0.25 to 1.25

Bloodseeker
- Cast point reduced from 0.6 to 0.3

Bristleback:
- Base armor reduced by 1
- Agility gain increased from 1.8 to 2.3

Broodmother:
- Enabled in Captain’s Mode

Centaur Warrunner:
- Return base damage reduced from 16/18/20/22 to 14/16/18/20
- Return bonus damage rescaled from 26%/34%/42%/50% to 20%/30%/40%/50%

Chaos Knight:
- Chaos Bolt Mana cost rescaled from 140 to 110/120/130/140

Dark Seer:
- Vacuum cooldown increased from 28 to 30
- Reworked Surge

Old
====
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Range: 600
Duration: 3/4.5/6/7.5
Cooldown: 12/11/10/9
Mana Cost: 20/30/40/50


New
====
Charges a target friendly unit with power, increasing its movement speed by a fixed amount. A hero affected by Surge can go beyond 522 movement speed. Effects that reduce a hero movement speed have no effect as long as the surge bonus is active.
Range: 600
Duration: 2/3/4/5
MS Increase: 100/150/200/250
Cooldown: 12/11/10/9
Mana Cost: 20/40/60/80

Dazzle:
- Starting armor reduced by 1

Doom:
- Doom now disables Assault Cuirass Aura

Drow Ranger:
- Marksmanship buff has a 1s fade time from the moment a unit enters its deactivation radius

Earth Spirit:
- Decreased Charge Restore Time on Stone Remnant by 5 seconds
- Enabled in Captain’s Mode

Ember Spirit:
- Sleight of Fist no longer hits units in fog of war

Faceless Void:
- Base attack time improved from 1.7 to 1.6

Gyrocopter:
- Aghanim’s Scepter now gives vision on an 800 AOE around the target area for the duration of the spell and reduces cooldown to 25

Huskar:
- Base armor increased by 2
- Burning Spear self damage changed from HP removal to Magic damage

Jakiro:
- Dual breath now reduces affected units turn rate by 20%/30%/40%/50% for 5 seconds

Juggernaut:
- Str gain increased from 1.9 to 2.3

Leshrac:
- Cast point on Lightning Storm reduced from 0.7 to 0.5

Lich:
- Dark Ritual now only converts 80% of the creep’s experience

Luna:
- Lunar Blessing rescaled from 14/22/30/38 to 11/20/29/38

Lycan:
- Howl duration reduced from 12 to 9

Magnus:
- Removed target number limitation on Skewer

Medusa:
- Increased projectile speed on Mystic snake from 633 when travelling to enemies and 833 when returning to Medusa to a constant 850

Naga Siren:
- Mirror Image duration decreased from 30 to 25

Necrophos:
- Death Pulse radius increased from 475 to 550

Ogre Magi:
- Fireblast's stun duration increased from 1.5 to 2

Omniknight:
- Base movement speed increased from 305 to 315

Phantom Assassin:
- Strength gain increased from 1.85 to 2.35

Phoenix:
- Fire Spirits attack speed reduction rescaled 80/100/120/140 to 60/80/100/120
- Supernova radius reduced from 1000 to 900

Puck:
- Aghanim’s Scepter Dream Coil now deals Universal Damage
- Aghanims’ Scepter Dream Coil’s Coil Break stun now goes through Magic Immunity

Queen of Pain:
- Shadow Strike cast range increased from 400 to 500

Riki:
- Riki is no longer revealed out of Permanent Invisibility when he is under Smoke Screen

Silencer:
- Curse of the Silent debuff now reduces all magical damage dealt by 20/30/40/50% (if you cast a spell that doesn’t do damage immediately, the damage of the spell will still be reduced when it’s dealt).

Skywrath Mage:
- Mystic Flare now deals Universal damage

Spirit Breaker:
- Greater Bash increased MS now also affects allies in a 900 radius..

Sven:
- Removed cast point on God’s Strength
- While under the effect of God’s Strength, Greater Cleave radius increased to 500

Templar Assassin:
- Removed cast animation from Trap subability

Treant Protector:
- Nature’s Guise fade time reduced from 2 to 1.5
- Nature’s Guise now grants 800 flying vision

Troll Warlord:
- Base damage increased by 3

Tusk:
- Strength gain increased from 2.3 to 3.3

Undying:
- Tombstone now requires 3/4/5/6 hits to kill (only attacks from heroes can damage the tombstone)
- Every time the Tombstone is attacked by a hero it spawns an additional wave of zombies
- Zombies now have a timed life of 5 seconds.

Visage:
- Reduced Familiar max charges of bonus damage from 7 to 6
*That means max damage for each familiar goes from 66/108/164 to 58/94/142

Witch Doctor:
- Paralyzing Cask's initial projectile speed increased from 800 to 1200

Zeus:
- Lightning bolt can now be self cast without taking damage (spell still goes on cooldown and costs mana)
- Lightning bolt now grants flying vision over the target for 3 seconds.

Items:

Diffusal Blade
- Recipe cost decreased from 850 to 650

Hood of Defiance
- Now grants 35% Magic Resistance

Pipe of Insight
- Now grants 35% Magic Resistance

Rod of Atos

- Cripple now deals 25 pure damage.

Shadow Blade
- Bonus damage attacking from invisibility increased from 150 to 175

Tranquil Boots
- Armor bonus increased from 4 to 5 armor


Última edición por Aliaksander23 el Lun, 31 Mar 2014, 12:32, editado 1 vez en total
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Re: Notas del parche 6.81

Notapor Aliaksander23 » Lun, 31 Mar 2014, 11:45

Si alguno tiene problemas para entenderlo, esta tarde puedo ponerme con la traducción ;)
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Re: Notas del parche 6.81

Notapor Dragnok » Lun, 31 Mar 2014, 11:48

Igual una letra más pequeña queda mejor. :-D
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Re: Notas del parche 6.81

Notapor Aliaksander23 » Lun, 31 Mar 2014, 12:33

¿Mejor? :P
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Re: Notas del parche 6.81

Notapor Dragnok » Lun, 31 Mar 2014, 15:40

Muuuucho mejor :D
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Re: Notas del parche 6.81

Notapor Sven Hawthorne » Lun, 31 Mar 2014, 19:06

Me alegra que hayan aumentando las capacidades como solo Laner a Beastmaster, y hayan nerfeado al todopoderoso Bristle.

Y encima han dado un anti creepling al Surge. Simplemente genial.

Joder.. Cuanta cosa!!! JARL

Luego miro en profundidad todo.

Gracias señor Aliaksander tuentizri

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Re: Notas del parche 6.81

Notapor Txaume » Mar, 01 Abr 2014, 01:17

A ver si os animáis y si confirman los cambios hacéis un vídeo de tertulia analizando los cambios, que hay mucho perdido que ve el tocho y no se entera xD
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Re: Notas del parche 6.81

Notapor Aliaksander23 » Mar, 01 Abr 2014, 23:08

Una gran idea Txaume. Yo me ofrezco voluntario para formar parte de esa mesa redonda. Aunque primero hay que confirmar que toda esta información sea cierta.
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Re: Notas del parche 6.81

Notapor JorgeJK » Mié, 02 Abr 2014, 14:31

Gracias por la info. De momento de todo lo que hay me quedo con, si no he entendido mal, que la última de Puck puede stunear aún teniendo la BKB activada.
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Re: Notas del parche 6.81

Notapor Aliaksander23 » Mié, 02 Abr 2014, 17:21

Así es; pero únicamente si se tiene el Cetro de Aghanim.
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